#pragma once

#include <base/resourcemanager.h>
#include <base/d3d.h>
#include <gui/GuiControl.h>

class GuiImage : public GuiControl  {
public:
   GuiImage(Device * device, std::string filename, float x, float y, float width, float height);
   ~GuiImage() {}

   virtual void Draw(Device * device, double tElapsed) const;

private:
   long _image;

};